Karlo Mikulandra's profile

Interactive fiction

The beginning-beggining of the game, quest line (Karlo)
 In the city of Ledania, in the heavenly stone- lies the magic wand and it's magic stones holds the whole world in balance. The magic wand is not meant for any man but to keep the world in balance from the heavenly stone that it's placed in. Evil sorcerer, Marcius wants that power to himself so he could create monsters that will obey to his will. Once the Marcius managed to sneak into the old city and stole the Wand. When the wand was removed from it's place it scattered the magic stones from itself to the different parts of the world. The balance has been broken and Sorcerer fled with the wand only.
Level 1
A heros are sent to gather magic stones for the magic wand to return it's power and defeat the dark creatures that were born from dark magic. But first the heroes have to encounter the numerous beasts througout the maze with their weapon of choice. The wapons can be sword or magic.The heroes must collect four stones that represent four elements (earth, fire, water and air). First stone lies beneth the lair of the huge two legged monster with bat-like wings and it has poison in his hands and tail. Before the hero can get to the First monster itself, he must defeat 5 monster guardians. The way is filled with puzzles and traps. With each puzzle solved-one guardian appeares. When the puzzle is solved and guardian appears, the hero must defeat the guardian by close or ranged combat ( depens on if the hero fights with a sword or magic).
Players actions will have consequnces:
At the beggining of the journey players roll 1 dice and gets to the exit gates of the city of Ledania. At the gates player can choose his weapon.
When the players exit, they runs into a group of hunters who tell them about the horrific monsters that they encountered. The players can choose to go on the adventure with or without them. If players choose to go with them there is a possibility a few of the group are bandits and will try to kill player- you must beware! If players choose to go without hunters, they will try to kill them and rob them.  
Level 2
Players run into mysterious smooth crystal. In this room there are 2 low-level enemies that guard the  crystal and the door. Defeat the enemies to leave the room. All four decide to explore the dungeon. Once they leave the room, the mysterious crystal starts to glow and speak to them. It is the voice of the wise witch who tells them that the evil sorcerer Marcius is the one who trapped her in the coffin, and they must weaken his strength. To do this, players must first gather 3 rings which when worn, will guide the user to the location of the each magic stone.  Each of the 3 rings are hidden in one of 5 rooms. Each room contains enemies that must be defeated in order to search the room for a ring. (Game Master will roll dice beforehand to decide which 3 of the 5 rooms will contain a ring. Players obtain the rings by searching the rooms. Once they have the rings the game master places the boss tile which players must then reach. One they reach there, they will engage in combat until one third of the bosses health points are depleted. If this is the last third, the game finishes, if not he simply flees the battle. (Each of the 3 quests end with removing a third of the bosses health bar)
Interactive fiction
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Interactive fiction

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